2004-07-29

fullcontactmuse: (Default)
2004-07-29 02:04 pm

This explains a lot...

"The fantasy element that explains the appeal of dungeon-clearing games to many programmers is neither the fire-breathing monsters nor the milk-skinned, semi-clad sirens; it is the experience of carrying out a task from start to finish without user reqirements changing." -Thomas L. Holaday
Yes, it does explain a lot...